RIFTSTORM Team Tier List — Trio Compositions
Pre-launch rankings for three-player Weaver stacks ahead of the planned August 11, 2026 Steam Early Access launch.
The Team Tier List ranks popular three-player Weaver compositions drawn from Trio Comps for RIFTSTORM’s planned August 11, 2026 Steam Early Access launch. RIFTSTORM supports online co-op up to three players—not four—so every comp must cover frontline, damage, and utility within three kits. Rankings weigh extract safety under extraction-lite Weapon Scarring, Threat scalability from Threat Levels, comms requirements, and map flexibility across Rift Exposure Zones. Theorycraft only until live match data exists.
S Tier — Rook + Starling + Hertz
The balanced teaching comp: Hertz taunts, Rook staggers and mines, Starling outputs Momentum DPS with Kinetic Screen buffing allied fire. Forgiving for Getting Started groups, strong extract discipline, minimal map dependency. Weakness: lower burst than mobile ops comps and slower than pure turret lock on narrow maps.
A Tier — Starling + Caracal + Hertz
Ranged pressure comp when voice comms exist. Caracal flanks as agile ops while Starling sustains damage; Hertz holds melee. Spikes elite pressure on stable lanes. Caracal kit details may evolve during EA. Weakness: double backline positioning errors cause wipes and scar cascades—read How to Extract callouts.
A Tier — Botsy + Hertz + Rook
Chokepoint dominance: Botsy turrets and Conductive Paint kill boxes, Hertz taunts in arc, Rook mines and bolt cover leaks. Excellent for hallway-heavy missions. Weakness: open arenas drop value; requires Loadouts elemental planning for Going Viral.
B Tier — Starling + Caracal + Botsy
Glass coordinated static for friends who use the Squad Composer religiously. Turrets, mobile ops flanks, and pierce windows erase packs fast. Weakness: no dedicated taunt beyond turret zones—failed extracts scar multiple gambit weapons.
B Tier — Hertz + Starling + Rook (solo-queue skew)
Same roster as S tier but ranked B when one player is random matchmaking without comms—Squad Synergy and Kinetic Screen positioning fail often. Still recommend for mixed-skill friend groups.
C Tier — Triple ranged (Starling + Caracal + Botsy without frontline)
Avoid in public trios. Without Hertz or Rook frontline, melee leaks end runs and scar inbound gear. Viable only in curated speedruns with perfect kiting—not week-one EA farming.
Team tier summary
| Tier | Composition | Best for |
|---|---|---|
| S | Rook + Starling + Hertz | Balanced co-op, learning extracts |
| A | Starling + Caracal + Hertz | Ranged pressure, voice comms |
| A | Botsy + Hertz + Rook | Choke maps, turret zones |
| B | Starling + Caracal + Botsy | Friends-only glass cannon |
| B | Hertz + Starling + Rook (pugs) | Mixed matchmaking |
| C | Triple ranged no tank | Avoid in public trios |
Supporting systems
Teams tier up with aligned Periapt paths and Forge Center elemental coverage—see Weapon Tier List. Compare individual picks on Weaver Tier List.
Update policy
Re-rank when new Weavers ship, Threat 3+ experimental tuning changes, or turret caps shift. Until launch, use S tier as default static recommendation for new squads joining via Lobby Invite Codes.
Avoiding tier trap thinking
Tier lists summarize averages, not your friend group’s skill. A B-tier comp with comms often clears faster than an S-tier pug that ignores extract callouts from How to Extract. Revisit Trio Comps for narrative explanations behind each team tier row.
Static versus pug guidance
Friend statics should chase A-tier mark and turret comps once extract callouts are habit. Public lobbies should stay on S-tier Rook plus Starling plus Hertz until you verify comms quality in the first two rooms of a mission. Document comp experiments in the Squad Composer so failed week-one tests do not get retried blindly after patches. When a comp underperforms, swap one Weaver—not all three—before downgrading the entire stack in your static notes.
Frequently Asked Questions
Quick answers to the most common RIFTSTORM questions.
What is the best trio comp pre-launch?
Rook plus Starling plus Hertz for balanced co-op. Details in Trio Comps and this Team Tier List.
Why is glass cannon comps only B tier?
Without Hertz taunt, failed extracts scar multiple Loadouts under Weapon Scarring.
Do team tiers override Weaver tiers?
No—read both Weaver Tier List and team rankings. Botsy rises in choke comps despite B solo tier.
How many players per team?
Three online co-op max. Plan with How to Co-op and the Squad Composer.
When will team tiers use live data?
After the planned August 11, 2026 Early Access launch and sufficient patch-stable weeks.